Monthly Archives: November 2019

Faiths of the Forgotten Realms 2 Preview

So after more than 12 months in the making, and more ups and downs that a project needs, Faiths of the Forgotten Realms 2 is closing in on a release date – hopefully in November 2019.

In late July – just before we were about to go into editing – Alex Clippinger chose to depart the project at the 11th hour, and with the removal of his contributed material, the project was floundering at the final hurdle. Thankfully there is no lack of talented content creators out there, and I was able to reach out to some of my colleagues to join the project in its late stage – Steve Fidler, Anne Gregersen, Marquis Hartis, Bryan Holmes, Ryan Langr, Ashely and Isaac May joined Scott Bean and myself to complete the project. With editing by Justyn Johnston and art by Dante Cifaldi, it all finally came together.

The result is a product which is – in my humble opinion – a far better one for the change, not just for the new content and perspectives brought by the ‘new blood’, but because the external feedback on the existing material. It also gave the project a creative shake up and new energy, even if it did delay the release by several months.

The final product is currently being prepped for hardcover print, and when that process is complete we’ll set a release date. In the interim, here’s a sneak peak at the material

Cover for DMsGuild

Example Spread 3Example Spread 2Example spread 1

 

 

Drivethru makes the right decision

Following on from my article concerning a ‘cooling’ of my publisher relationship with DrivethruRPG over their decision to host an offensive product, it seems that eventually they have come to the ‘right’ decision and decided to cease hosting the product.

Its a good decision, but it took far too long in coming for my liking. There was also no explanation other than they were considering ‘new’ evidence, and no explanation from the CEO, just a delisting of the product and an announcement on a non-official twitter hosted by one of their staff.

For now, I have reactivated my products, but I’m left with a nagging sensation that it was an exercise in bad faith. The product in question got far too much publicity, it caused a lot of wrangling on social media, and ultimately it sold a significant numbver of copies before it was removed. I can’t help but feel in all of this the right decision was made, but for the wrong reasons and far too late.

For now I remain primarily on the DTRPG platforms, which suits me as a seek to close out a BIG project, but once complete I do need to give serious consideration to diversifying my platforms.